Whereas, the DirectInput supports a POV, 128 buttons, and 8 axes. the XInput supports a D-pad, 2 Triggers, 10 buttons, and 4 Axes. The reason behind this is that most people still use their old controllers.Īdditionally, XInput supports fewer inputs than DirectInput does i.e. How To Troubleshoot Startup Errors On XboxĪlthough XInput was introduced around 17 years ago, still most modern games support the DirectInput controllers. This means that they will work with games that are made to work with Xinput. XInput started as an API that only worked with Xbox controllers, but now it works with many controllers that aren’t made by Microsoft. At the moment, XInput is also used by Xbox Series X and Xbox One controllers on Windows. This API came out in 2005 so that Windows could work with Xbox 360 controllers. It’s an old interface that many PC game controllers, made before 2005, as well as some controllers and adapters for retro controllers, made after 2005, support. Later versions of Windows were able to use it, too. This gaming API input first came out in 1995 as part of DirectX 1.0 for games on Windows 95. In the next section, we’ll talk more about how the two standards are similar and different. This is why the former is still used in some places. Still, DirectInput can do some things that XInput can’t. Both APIs do the same things, but DirectInput is older than XInput and Microsoft has stopped supporting it. If your game controller doesn’t use the same API as the game, it won’t work right. Other controllers, on the other hand, have different modes that let them speak both languages. Some controllers can only communicate in one language (i.e. In other words, these are like two different languages that your gaming controller uses to communicate with the computer. What Are DirectInput and XInput?ĭirectInput and XInput are the main Application Programming Interfaces (APIs) for gaming input in Windows. But first, let’s look at these APIs more closely. Here, we’ll talk about how the two ways of entering information are different and how that can help gamers. When people buy a new gamepad or set it up, they can find out how to use it.īut the driver packages download the APIs that Windows users require, and controllers are automatically set to the one that they use. Any device that you connect to your PC has to go through these APIs. These APIs are not only used by gamepads. Difference Between DirectInput And XInput APIs In this post, we have mentioned the differences between these two APIs. DirectInput and XInput are the two main types of APIs. This makes it easy for Windows games to work with different kinds of controllers instead of having a bunch of different drivers and interfaces for each one. The API then lets a game read the controller’s inputs in a standard way. Similarly, when you connect a controller to your PC, Windows connects with the controller hardware. In this article, we have mentioned some differences between both APIs, so continue reading.Īpplication Programming Interface ( API) is a way for two devices to communicate with each other in a standard way. Then you should know that your controller either uses the DirectInput or XInput API. If you use a controller while playing games on your computer.
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